Faerie Fire
1st-Level Evocation Spell (Bard, Druid)
Casting Time: Action
Range: 60 feet
Components: V
Duration: 1 minute
Objects in a 20-foot A Cube is an area of effect that extends in straight lines from a point of origin located anywhere on a face of the Cube. The effect that creates a Cube specifies its size, which is the length of each side.
A Cube's point of origin isn't included in the area of effect unless its creator decides otherwise.
within range are outlined in blue, green, or violet light (your choice). Each creature in the A Cube is an area of effect that extends in straight lines from a point of origin located anywhere on a face of the Cube. The effect that creates a Cube specifies its size, which is the length of each side.
A Cube's point of origin isn't included in the area of effect unless its creator decides otherwise.
is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed An area with Dim Light is Lightly Obscured. See also Lightly Obscured and Exploration .
in a 10-foot radius and can't benefit from the While you have the Invisible condition, you experience the following effects.
Surprise. If you're Invisible when you roll Initiative , you have Advantage on the roll.
Concealed. You aren't affected by any effect that requires its target to be seen unless the effect's creator can somehow see you. Any equipment you are wearing or carrying is also concealed.
Attacks Affected. Attack rolls against you have Disadvantage , and your atta ... [more]
condition.
When you take the Attack action, you can make one attack roll with a weapon or an Unarmed Strike .
Equipping and Unequipping Weapons. You can either equip or unequip one weapon when you make an attack as part of this action. You do so either before or after the attack. If you equip a weapon before an attack, you don't need to use it for that attack. Equipping a weapon includes drawing it from a sheath or picking it up. Unequipping a weapon includes sheathing, stowing, o ... [more]
rolls against an affected creature or object have If you have Advantage on a D20 Test , roll two d20s, and use the higher roll. A roll can't be affected by more than one Advantage, and Advantage and Disadvantage on the same roll cancel each other. See also D20 Tests .
if the attacker can see it.
Source: Player's Handbook, p. 271